![]() So I need your help to make this come alive. I have my storyboard ready and I have whole the shots in my head, I'm currently so close to finish modeling the scenes then I'm gonna model the characters, do the animations, texture and light the scenes then I'm ready to shoot. But if I can't make that work I will use post production software and use posterizing to fake the stop motion effect.ĭuring this project I've learned there is no easy way around with these kind of things but I don't have much time left. Technically, a technique called pin-screen animation is accomplished through the manipulation of three-dimensional objects, but the results are entirely graphic. Ideally I want to shoot picture by picture with some sort of camera algorithm. Still, most video captures the actual motion of animate objects. All video relies on a series of still images being played back fast enough to give the illusion of adding motion. I want to use Cinemachine because of the visual beauty of dolly trancks and tracking system of virtual cameras (I would like to know what you think about that). Stop-motion video is a simple animation technique that has been around almost as long as motion pictures themselves. I'm using 2018.4 becuase of the bugs I've encountered in later versions. Since I started to use Unity recently, for the purpose of honing my skills and test the limits of Unity and myself, wanted to make this project in Unity.
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